Events Calendar

December 2014
S M T W T F S
30 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31 1 2 3

Newsletter

VLGA-Logo

3.Assessment Framework and Data Book

IMPACTS (NEGATIVE)
The following impacts, both positive and negative, must be weighed up in any application for EGMs in order to ensure there is net community benefit or no net detriment (depending on the test) of the proposal before approval.
Note: The evidence source reference (last column) refers to Section 4 – Evidence Source, specific references and citations.
Categories Indicator Data Source for Catchment Area Evidence
Individual

 

Loss of health A. Mental health issues including depression, stress and anxiety
B. Alcohol and drug use
C. Suicide
D. Quality of life and wellbeing

 

Evidence Source reference no. 123-130
Higher risk employment position A. No. of staff employed in gaming venues
  • Application (A) 
  • NOTE: Research has shown that staff who work in gaming venues have a significantly higher risk of developing gambling problems.

 

No. 131
Loss of personal finances A. EGM losses anticipated by business model

 

No. 132-133
Interpersonal
Relationship breakdown A. Divorce/separation

 

No. 134-138
Family violence A. Family violence incidents
  • Victoria Police Crime Statistics 'Family incidents' (A)
  • Social Statistics for all LGAs, COGD - 'Families' (A)
  • Local service data, where available from local service providers (A)
  • NOTE: Local service data for all indicators will only be available in some cases. It may be available from councils, community health services, neighbourhood houses, police, community legal services, local charity groups, housing services or crisis support.
No. 139-140
Loss of finances from family, including not repaying money A. EGM losses anticipated by business model

 

No. 141-143
Intergenerational transmission of problem gambling to children of problem gamblers A. Problem gambling prevalence
B. Family structure
No. 144
Family health problems through inability to pay bills, medical or buy food. A. Defaulting on bills
B. Emergency services
C. Housing instability
  • Local service data, where available (ALL)
No. 145-149
Organisational
Impact on community support services A. Evidence of demand for local problem gambling services
B. Financial counselling
C. Demand for emergency relief
D. Housing, mental health and other service demand
  • Local service data, where available (ALL)
  • Gambler's Help data (A,B)
  • BNPCA 2009 (A,B)
No. 150-152
Workplace fraud A. Workplace fraud as a result of gambling
B. Business foreclosure
No. 153-154
Decrease in work productivity A. Problem gambling prevalence No. 155-157
Decreased revenue for existing gaming venues A. Amount of transferred revenue
  • Application (A)
No.158
Community
Redistribution of expenditure within the local economy A. Decline in business sales
B. Local businesses (especially basic services, grocery etc) extending credit; debt
  • Local Chamber of Commerce data, if available (A,B)
  • Social Statistics for all LGAs, COGD 'Industry and Employment' (A,B)
  • Conduct local business survey or discuss application with local businesses (A,B)
  • NOTE: To undertake a local business survey specifically related to an application, there would be significant cost and time implications
No. 159-162
Employment redirected from other venues and sectors A. No. of jobs lost in existing venues, if EGMs or revenue is also being transferred from this venue.
B. Loss of employment in other areas due to loss of business.
  • Application (A,B)
  • Social Statistics for all LGAs, COGD 'Industry and Employment' (A,B)
  • NOTE: Gaming is a low-intensity employment industry in relation to the profit. It may take jobs away from other industries with higher employment rates
No. 163-165
Increased crime levels A. Increase in recorded crime No. 166-170
Community perceptions of safety A. Perceptions of safety in the local area and of increased crime No. 171
Community perceptions of wellbeing A. Evidence of impact on community wellbeing
  • Conduct local community survey (for example, see Macedon Ranges Social Impacts Survey Template). Survey must relate to the specific proposal and participants provided with all relevant information relating to the application. (A)
  • NOTE: See Responsible Gambling Advocacy Centre's GAP Project Guides for detailed information on conducting community surveys. A community survey can be costly. Allow sufficient time for Council approval and to conduct the survey - at least 2 months.
  • Community Indicators Victoria (CIV) (A)
No. 172-174
Social capital reduced A. Level of participation in community groups
B. Volunteering
C. Gaming crowding out other activities
No. 175-178
Cultural normalisation of gambling A. Problem gambling prevalence
  • Local Gamblers Help statistics (A)
  • BNPCA 2009 (A)
Evidence Source reference no. 123-130 No. 131 No. 132-133 No. 134-138 No. 139-140 No. 141-143 No. 144 No. 145-149 No. 150-152 No. 153-154 No. 155-157 No.158 No. 159-162 No. 163-165 No. 166-170 No. 171 No. 172-174 No. 175-178 No. 179-181

Impacts (Positive) - Previous

Darebin
humecity
melbcity
moreland
whittlesea
yarra
nepcp
humewhittlesea
innernorthwest